AI Insights · Timothy · October 2025
Top 5 Slime Games Performance on Unified Platform in Latin America, Q3 2025
Explore the performance trends of the top 5 slime games in Latin America during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, slime games continued to captivate audiences across Latin America. Data from Sensor Tower reveals intriguing trends in downloads, revenue, and active user engagement for the top five slime games on a unified platform.
My Talking Slimy: Slime Cat 3D by Pixeland LLC showed a dynamic pattern in weekly revenue, starting from approximately $8.8K and peaking at around $9.9K by the end of September. Downloads fluctuated, reaching a high of 39.5K mid-September, while active users remained relatively stable, hovering around 166K.
PlaySlime:Slime Simulator Game saw a gradual decline in weekly revenue, closing the quarter at about $3.9K. Downloads also decreased, starting at 1.4K and ending at 519. Active users maintained a steady presence, averaging around 33K.
Bruno - My Talking Slime Pet from Dramaton LTD experienced significant growth in downloads, peaking at 145K in late September. Despite modest revenue figures, starting at $347 and reaching $346, active users saw a consistent range, averaging over 1.2M.
World of Slime Simulator Games by Solid Apps INC displayed minimal fluctuations in both downloads and revenue, with weekly downloads reaching a maximum of 91 and revenue peaking at $343. Active users slightly decreased from 357 to 240.
Finally, Super Slime Simulator also by Dramaton LTD, maintained a strong presence with downloads starting at 78K, peaking at 98K, and ending at 64K. Revenue showed minor fluctuations, closing at $168, while active users peaked at 504K before settling at 316K.
These insights from Sensor Tower highlight the evolving landscape of slime games in Latin America, offering a glimpse into user engagement and market trends. For more detailed insights, visit Sensor Tower's platform.